

Now the most important thing about all the stuff above is that "Quality Level +1". besides crafting and constructing making it one of those specialist jobs you generally never have to remove from a pawn. You can still Hunt, Doctor, Research, Warden, Fight, Firefight, etc. This ability does not effect the pawn who cast it nor does it stack, however, if you have 2 Production specialists next to each other, they will both buff one another with this active.Īt the cost of the following work types being disabled: Dumb Labor, Animals, Cooking, Plantwork. Production Command Ability: For 24 hours, boost the construction speed (+40%) and general labor speed (+20%) of nearby pawns. To be a Production Specialist, you need either Construction Skill OR Crafting Skill to be level 6. I figured I'd put some numbers as to why just to show how impactful it is. I had been asked before a few times why I hold the Production Specialist (exclusive to Human Primacy) to be the best specialist role in Ideology, and almost always a must pick for any try hard colony.
